Please sign up now to be included in our beta-testing phase.
Beta Release Date: Q2, 2010
| Full Release Date: Q4, 2010
Our Multiplayer Engine will keep you from the hassle of implementing
your own server and database. Don't worry about server development, don't
worry about database development, don't worry about online
payment systems, simply choose us to take care of those needs. We offer a complete solution
that can directly be plugged into your client software, such as your game. We handle everything from
hosting to credit card processing.
Showcase & Example
Our multiplayer networking technology has been successfully integrated
and is used for our own games. Please visit for a proof of concept:
WormWare Server/Core Features:
- User Service to handle user logins, registrations and memberships. The users are
stored in our database.
- Chat Service with multiple chat rooms.
- Match-Making Service to announce open games that have been created
on a remote host client. The service can be queried for the open games list.
- Game Engine Service to run and execute your very own game server code on the WormWare
infrastructure. Create your own turn-based or real-time game engine and use the WormWare
system to execute the code. The WormWare API gives you access to user registrations, user
memberships, the rating as well as award system.
- Online Payment System: Integration of PayPal
to process credit cards (MasterCard, Visa, American Express, Discover) and
post payments directly to your PayPal account.
- Network Services to enable players to host games when they are located behind a router.
- STUN Server and STUN Client for IP address and port discovery to conduct NAT
traversal (STUN = Session Traversal Utilities for NAT).
- UPnP to configure routers and networks (UPnP = Universal Plug and Play).
- Avatar Generator: Customize your user's profiles by allowing
them to generate a custom avatar image. See Noble
Avatar for example.
- Rating and Ranking System: We have a multiplayer ELO-based
rating and ranking system available for integration into the server.
- Award System: A customizable award system to award player points. Example
awards include "Tournaments Won", "Trophies Won", "Games Won" etc.
- Signature System: Display player awards and ratings in a customizable game sig
service with image output for integration into forums and more.
- Competitions: Our pre-programmed competition module allows setup of
leagues, tournaments and ladders independent of your game engine code written.
- Clan System: A clan system enables players to coordinate their endeavors.
- Cheat Detection: Our cheat detection system allows tracking of users that
try to cheat in your game via access logs.
WormWare Client API:
- HTTP JSON API (supported by all programming languages)
- Java API (Java SE, Android)
- C/C++ API
- PHP API
- Objective C API (iPhone, Mac OS X)
The standalone versions for download and installation on your own infrastructure.
- Single Server License: $250'000
- Multi Server License: depending on your needs, please inquire
Please refer to our Services section for a list of our online products.
Please email us at
to inquire and order our products.